The Gate of Time has always been one of my favourite things about Skyward Sword, so i wanted to pay hommage to it by trying to recreate it in Unity as Shader Graph practice.
Base Model
Basic Fade Shader
Added detail to fade & emission
Fade detail
Textures & material maps
Texture detail
Side & Back Materials
Finished Product
Big cogwheel front Shadergraph
Small cogwheels Shadergraph