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Gate of Time, but in Unity

The Gate of Time has always been one of my favourite things about Skyward Sword, so i wanted to pay hommage to it by trying to recreate it in Unity as Shader Graph practice.

Base Model

Base Model

Basic Fade Shader

Basic Fade Shader

Added detail to fade & emission

Added detail to fade & emission

Fade detail

Fade detail

Textures & material maps

Textures & material maps

Texture detail

Texture detail

Side & Back Materials

Side & Back Materials

Finished Product

Finished Product

Big cogwheel front Shadergraph

Big cogwheel front Shadergraph

Small cogwheels Shadergraph

Small cogwheels Shadergraph